// SELECTED WORK
Technical systems with visible architecture.
// CREATIVE PRODUCTION ENGINEERING
Engineering that understands production reality.
A big differentiator in my work is shipping software for teams that sit between code, content, and operations. Pipelines, tooling, and workflow systems only work when they respect the constraints of real production environments.
Games, VFX, and creative tech taught me to design for handoffs, observability, repeatability, and tools people can actually live with.
Explore Pipelines// WHAT I BUILD
Systems designed to reduce friction and scale trust.
// PRODUCTION CONTEXT
Experience across consulting, immersive tech, and delivery.
// OPEN SOURCE / DEVELOPER INFRASTRUCTURE
Reusable libraries, workflow foundations, and engineering building blocks.
// ABOUT
Product-minded engineering. Systems-first thinking.
I specialize in the infrastructure behind how technical teams actually work: internal platforms, developer tooling, workflow automation, and the glue that turns repeated friction into reliable systems.
My background spans software engineering, creative production, VFX-adjacent workflows, and interactive systems. The through-line is consistent: design clear boundaries, reduce operational drag, and build tools that stay useful after the first demo.
Engineering values
// LET'S BUILD SOMETHING MEANINGFUL